1. Assigning items to the player.
2. Choosing between the items when it comes to interactions.
3. Differentiating between moving an object and just interacting with it.
4. Saving the positions and states of the objects between the planning and action stage.
5. How to slide, and is it necessary?
6. How to get it so that tables can be jumped on, but can still be walked past.
7. Grabbing ledges.
8. What will the HUD have, and does this game even need one?
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